Absolutely love the vibes of this ttrpg. I made a detective and tried some solo journalling and really enjoyed it. How much more worldbuilding is going to accompany this? more tables to roll on would be great! I found myself pulling from a tarot deck to get ideas for what kind of evidence my detective would find when searching a place. I hope to see more from it just because I had a blast. The setting is just so up my alley and I'm considering doing some illustrations for my experience as I had a good time.
Nice! The game was born from my desire to play as detectives in the world of Blades in the Dark, if you are curious about the lore I would check that game out.
Currently I have plans to use these rules to develop another game in a original world, but I'm not sure when that will happen.
When you strike anything, be it a talent or approach you have, you can't use them for the rest of the investigation. For example, if you strike the "Become the labyrinth" talent, instead of just marking stress and gaining a clue when you hit the streets, you are forced to make a risk roll. During Downtime you can use your xp to clear those strikes before moving to another case.
Maybe slash would be a better word for it since are you supposed to make a marking in the sheet? I don't know. I will make it more clear in another version but I hope that helps for now!
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Absolutely love the vibes of this ttrpg. I made a detective and tried some solo journalling and really enjoyed it. How much more worldbuilding is going to accompany this? more tables to roll on would be great! I found myself pulling from a tarot deck to get ideas for what kind of evidence my detective would find when searching a place. I hope to see more from it just because I had a blast. The setting is just so up my alley and I'm considering doing some illustrations for my experience as I had a good time.
Nice! The game was born from my desire to play as detectives in the world of Blades in the Dark, if you are curious about the lore I would check that game out.
Currently I have plans to use these rules to develop another game in a original world, but I'm not sure when that will happen.
I quite like the look of this, but don't entirely understand what "strike" means here as part of the rules. What happens when you strike an Approach?
When you strike anything, be it a talent or approach you have, you can't use them for the rest of the investigation. For example, if you strike the "Become the labyrinth" talent, instead of just marking stress and gaining a clue when you hit the streets, you are forced to make a risk roll. During Downtime you can use your xp to clear those strikes before moving to another case.
Maybe slash would be a better word for it since are you supposed to make a marking in the sheet? I don't know. I will make it more clear in another version but I hope that helps for now!
Hell yeah!!!! Sounds very exciting!